C++

Why do function pointer definitions work with any number of ampersands or asterisks

19 September 2026 · 9 min read

Why do function pointer definitions work with any number of ampersands  or asterisks

Understanding function pointer declarations in C and C++ can sometimes feel like navigating a dense forest of asterisks and ampersands. A particularly puzzling aspect is the apparent indifference of the compiler to the number of these symbols used in the definition. Why do function pointer definitions work with any number of ampersands ‘&’ or asterisks ’’ seemingly without changing the underlying behavior? This behavior stems from the historical context of C’s type system and how it handles pointers and function names. The language inherently treats function names as pointers, and the extra ampersands and asterisks are often ignored by the compiler due to implicit conversions and the way C manages memory addresses. This article will delve into the intricacies of function pointers, exploring how these symbols are interpreted and why the compiler allows such flexibility, even when it might seem redundant or even misleading.

The Nature of Function Pointers

A function pointer is a variable that stores the address of a function. This allows you to call a function indirectly through the pointer. In C and C++, function names, when used without parentheses (), decay into pointers to the function’s entry point. This is a fundamental concept that underpins much of the flexibility you see with ampersands and asterisks. A function pointer allows you to pass functions as arguments to other functions, store them in data structures, and call them dynamically at runtime. This capability is crucial for implementing callbacks, event-driven programming, and other advanced design patterns. Consider, for example, a sorting function that needs to compare elements using a custom comparison logic; this logic can be passed as a function pointer.

The declaration of a function pointer typically involves specifying the return type and the parameter list of the function it can point to. For instance, int (funcPtr)(int, int); declares a function pointer named funcPtr that can point to any function that takes two integers as arguments and returns an integer. The parentheses around funcPtr are essential because int funcPtr(int, int); would declare a function named funcPtr that takes two integers as arguments and returns a pointer to an integer. Understanding this distinction is key to correctly using and interpreting function pointers. Using a function pointer can improve your code’s readability and extensibility.

Function pointers are a powerful tool, but also necessitate disciplined coding practices to prevent errors such as calling a function through an uninitialized pointer or with the wrong argument types. According to a study by the National Institute of Standards and Technology (NIST), improper use of pointers, including function pointers, is a significant source of vulnerabilities in C and C++ applications [NIST]. Therefore, careful attention to detail and thorough testing are essential when working with function pointers.

Why Multiple Ampersands and Asterisks Seemingly Work

The leniency of the C and C++ compilers when it comes to multiple ampersands and asterisks in function pointer definitions is a consequence of how the language handles pointer types and implicit conversions. In C, applying the address-of operator & to a function name that already represents a pointer to that function effectively does nothing; it simply reiterates the address. Similarly, dereferencing a function pointer with before calling it is also redundant because the compiler knows that the function name represents an address that can be directly called.

Consider the following featured snippet-optimized paragraph: The compiler often ignores these extra symbols due to implicit conversions. When you use a function name without parentheses, it’s automatically converted to a pointer to that function. Applying & simply takes the address of this pointer, which is the same address. Dereferencing the pointer with just retrieves the value at that address, which is the function itself. Therefore, funcPtr, &funcPtr, funcPtr, funcPtr, and &&&&funcPtr can often be used interchangeably (though this is terrible practice for readability).

However, while the compiler might allow these redundant symbols, it’s crucial to understand that this doesn’t mean they are good coding practice. Overusing ampersands and asterisks can significantly reduce code readability and increase the likelihood of introducing errors. Clear and concise code is always preferable. As Bjarne Stroustrup, the creator of C++, famously said, “C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, you blow your whole leg off.” [Stroustrup’s website] This highlights the importance of using language features responsibly and avoiding unnecessary complexity.

Illustrative Examples

Let’s examine some code examples to illustrate how these seemingly redundant symbols work in practice. Suppose we have a simple function:

int add(int a, int b) { return a + b; } 

Now, consider the following ways to declare and use a function pointer:

int (funcPtr)(int, int) = add; // Direct assignment int (funcPtr1)(int, int) = &add; // Using & int result1 = funcPtr(5, 3); // Calling directly int result2 = (funcPtr1)(5, 3); // Calling after dereferencing 

In this example, both funcPtr and funcPtr1 point to the add function, and both result1 and result2 will contain the value 8. The & in the second assignment is redundant but doesn’t cause an error. Similarly, dereferencing funcPtr1 before calling it with (funcPtr1)(5, 3) also works. Now imagine using multiple ampersands and asterisks:

int (funcPtr2)(int, int) = &&&&&&add; int result3 = (funcPtr2)(5, 3); 

This code, while bizarre, will likely compile and run correctly, producing the same result. However, it severely compromises readability and should be avoided. The key takeaway is that while the compiler might tolerate such constructs, it’s crucial to write clean, understandable code.

Best Practices and Readability

While the compiler might allow multiple ampersands and asterisks, adopting a disciplined approach to coding is crucial for maintainability and collaboration. Always aim for clarity and avoid unnecessary complexity. Here are some best practices to follow when working with function pointers:

  • Use the simplest form of assignment and dereferencing. Assign the function name directly to the function pointer without the & operator.
  • Call the function through the pointer directly without unnecessary dereferencing.

By adhering to these guidelines, you can ensure that your code is easy to understand and less prone to errors. Consider using typedefs to improve the readability of function pointer declarations, especially when dealing with complex function signatures.

typedef int (MathOperation)(int, int); MathOperation addPtr = add; int result = addPtr(10, 20); 

This approach makes the code more readable and easier to maintain. Remember, code is read far more often than it is written, so prioritizing readability is always a worthwhile investment.

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FAQ About Function Pointers ---------------------------
Why are function pointers useful?
Function pointers allow you to pass functions as arguments to other functions, enabling dynamic behavior and code reuse. They are essential for callbacks, event-driven programming, and creating flexible APIs.
Can I use function pointers with classes in C++?
Yes, you can use function pointers with static member functions of classes. For non-static member functions, you need to use member function pointers, which require a slightly different syntax.
Are function pointers type-safe?
Function pointers in C and C++ are type-safe in the sense that the compiler checks the return type and parameter types when assigning a function to a function pointer. However, it's still possible to introduce errors if you're not careful, such as calling a function through an uninitialized pointer.
1. Understand the basic syntax of function pointers. 2. Practice using function pointers with simple examples. 3. Explore advanced applications such as callbacks and event handlers.

To summarize, the flexibility of C and C++ in allowing multiple ampersands and asterisks in function pointer definitions is a consequence of the language’s implicit conversions and how it treats function names as pointers. While the compiler may tolerate these redundant symbols, using them is generally discouraged due to the negative impact on code readability. Sticking to clean, concise code practices will make your code easier to understand and maintain. For further reading, explore resources like “Effective C++” by Scott Meyers [Amazon - Effective C++] and online tutorials on advanced C++ programming learn more here.

  • Prioritize code readability.
  • Avoid unnecessary complexity.

Now that you understand why function pointer definitions can handle extra ampersands and asterisks, consider how you can leverage this knowledge (or rather, avoid misusing it!) to write cleaner, more maintainable code. Explore advanced topics like function objects (functors) and lambda expressions, which provide more type-safe and flexible alternatives to function pointers in modern C++. Experiment with these concepts in your projects to solidify your understanding and elevate your coding skills.

Question & Answer :
Why do the following work?

void foo() { cout << "Foo to you too!\n"; }; int main() { void (*p1_foo)() = foo; void (*p2_foo)() = *foo; void (*p3_foo)() = &foo; void (*p4_foo)() = *&foo; void (*p5_foo)() = &*foo; void (*p6_foo)() = **foo; void (*p7_foo)() = **********************foo; (*p1_foo)(); (*p2_foo)(); (*p3_foo)(); (*p4_foo)(); (*p5_foo)(); (*p6_foo)(); (*p7_foo)(); } 

There are a few pieces to this that allow all of these combinations of operators to work the same way.

The fundamental reason why all of these work is that a function (like foo) is implicitly convertible to a pointer to the function. This is why void (*p1_foo)() = foo; works: foo is implicitly converted into a pointer to itself and that pointer is assigned to p1_foo.

The unary &, when applied to a function, yields a pointer to the function, just like it yields the address of an object when it is applied to an object. For pointers to ordinary functions, it is always redundant because of the implicit function-to-function-pointer conversion. In any case, this is why void (*p3_foo)() = &foo; works.

The unary *, when applied to a function pointer, yields the pointed-to function, just like it yields the pointed-to object when it is applied to an ordinary pointer to an object.

These rules can be combined. Consider your second to last example, **foo:

  • First, foo is implicitly converted to a pointer to itself and the first * is applied to that function pointer, yielding the function foo again.
  • Then, the result is again implicitly converted to a pointer to itself and the second * is applied, again yielding the function foo.
  • It is then implicitly converted to a function pointer again and assigned to the variable.

You can add as many *s as you like, the result is always the same. The more *s, the merrier.

We can also consider your fifth example, &*foo:

  • First, foo is implicitly converted to a pointer to itself; the unary * is applied, yielding foo again.
  • Then, the & is applied to foo, yielding a pointer to foo, which is assigned to the variable.

The & can only be applied to a function though, not to a function that has been converted to a function pointer (unless, of course, the function pointer is a variable, in which case the result is a pointer-to-a-pointer-to-a-function; for example, you could add to your list void (**pp_foo)() = &p7_foo;).

This is why &&foo doesn’t work: &foo is not a function; it is a function pointer that is an rvalue. However, &*&*&*&*&*&*foo would work, as would &******&foo, because in both of those expressions the & is always applied to a function and not to an rvalue function pointer.

Note also that you do not need to use the unary * to make the call via the function pointer; both (*p1_foo)(); and (p1_foo)(); have the same result, again because of the function-to-function-pointer conversion.